Marvel’s Avengers Alliance 2
Stop me if you’ve heard this one: So Star Lord, Luke Cage, and M.O.D.O.K. walk into a bar….
Ok, more like a PvP arena, but hey: Still pretty crazy right? Such is the silliness that Marvel’s mobile gaming fans can look forward to in Avengers Alliance 2! Currently the game is in “soft-launch” in Denmark, Australia, and Canada, but we’ve managed to get our hands on a copy and it is my civil duty to report to my fellow fanboys and fangirls. Following in the footsteps of the very successful Facebook game that came before it, Avengers Alliance 2 sports new 3D character models and a shiny new coat of “customization” for it’s turn-based combat.
Alright I think I’ve toyed with you enough. Time to pull back the curtain and give you the old razzle-dazzle.
You’ll notice the abundance of menu options and yellow notifications and, Oh yea, my boy Star Lord chillin’ over by the holotable. Well that, my friends, is how you tell who your leader is. But more on that in a minute, first let’s explain some of these things you’re seeing on the screen.
Gaze upon the “freemium” units!
As per usual these days with free mobile games, there are a number of counters to keep track of to hinder your binging efforts. Thankfully, they don’t seem to be too horrible as I can usually get a solid 2 hours of play at a time before I run out of stuff to do.
Look Ma! A superhero to-do list!
As you can see, the game does have a daily reward system in the form of three random missions you complete to get the same three items. Once you complete you get 5 gold bricks baby! Ok, so 5 gold isn’t terribly impressive, but there are also log-in rewards not pictured here that get better the more times you log-in each day in a month. Chances are, if you’re reading this, you know what I’m talking about. It’s not uncommon in freemium’s these days.
Next up: Avengers Alliance 2 Gameplay Modes
There are three main gameplay types: Story Chapters, Scouting, and PvP.
The story chapters are pretty entertaining with their dialogue and the plot continues on from the last game. You remember those “tasks” you saw up there that mysteriously didn’t get talked about? Well those are your to-do list to unlock a special villain playable character for each chapter. You’ll notice chapters 1-3 offer Electro, M.O.D.O.K.(see I wasn’t kidding!), and Nebula respectively. Chapter four hasn’t been implemented yet, but we’re told the unlockable villain will be Mister Hyde.
PvP is much more forgiving this time around. There are no defensive battles; your rank only changes in battles you initiate. That means once you hit the top prize you can leave it alone and collect your rewards. You advance in rank by winning consecutive matches. Maybe it’s just me, but I feel like the higher your winning streak, the harder the AI gets with the opposing team. I can cream some level 22’s on a 3 win streak and get murdered by them on an 8 game streak. Maybe I’m just seeing things >.>
Scouting is used acquire the extra items necessary to “research” levels 10, 20, and 30 for each character. This is, in my opinion, the most annoying facet of the game. Each scouting mission rewards you with random drops and a roulette at the end for a chance to acquire the scouting-exclusive items necessary to research. This wouldn’t be so terrible if it wasn’t for:
These survey markers are expended one per mission and take a whole day to refill a single marker. Couple that with the one you can get from the daily missions and you’re likely to only survey twice a day if you do it often and with the rate that survey exclusive items drop, that can get really annoying really quickly.
That’s right! The moment you’ve been waiting for! The Roster!
Who can I smash with? How do I smash? These are the important questions.
- Star Lord
- The Hulk
- Iron Fist
- Drax, the Destroyer
- Rocket Raccoon
- Captain America
- Hank Pym (Yellowjacket)
- Black Panther
- Black Widow
- Captain Marvel
- Iron Man
- Luke Cage
- Moon Knight
- War Machine
Phew! Quite the list. Though, trust me, it feels much smaller once you’ve played the game for a hot minute.
That’s who gets to smash, but what about how?
Combat in Avengers Alliance 2 is a smidge different than its predecessor. Instead of taking two heroes and a custom agent into battle, now you get two heroes and an Ally. This Ally can be a friend or a total stranger, either way you get rewarded Silver for it (friends give you more). You also get to bring in three reserve heroes to jump in whenever one of your strike team falls in combat.
In addition, you also get Silver whenever your Leader (I told you that bit was important!) is brought into battle by another player. Now who is your leader? Well, it’s the last hero you put in that “Leader” spot when you form a team for a story mission. The higher level and rarer your leader, the more likely you are to make friends and be used by other players.
I challenge you to Mortal Marvel Kombat!
Actual combat works on a turn-based system. At the top of the image below, you’ll notice a timeline with your teams and enemies’ pictures. This shows you the turn order and a characters speed stat, along with the speed of their abilities, determines where on the timeline they fall.
A key difference between Avengers Alliance 2 and the first game is how class advantage works. Having the rock-paper-scissors advantage used to completely change how combat worked between two characters. Not is just gives a buff to the advantageous party. It doesn’t seem like much, but on higher difficulties that little boost can make life hell if you’re not careful.
We’ll finish off our coverage with a look at the characters themselves. There are a lot of little nuances that make everyone unique. Special passive abilities like Star Lords “I Have a Plan” are common. Each character also has a special resource that affects their play like strategy giving extra attacks, rage (a meter that fills when attacked) giving damage bonuses, combo points for tricky characters, Hawkeye even has an exclusive resource in his trick arrows which give his arrows a different property every turn.
The abilities your characters bring into battle are broken up into the three custom slots, in which there are 8 options to choose from as they’re unlocked, a tactical ability that functions like the old recharge button only now it synergizes with each hero, and an innate passive that automatically unlocks at level 10.
Abilities and the character itself can be upgraded through the trials menu. Each trial has a cost to activate and a “quest” to finish. Each ability tells you what bonuses they get at each level. The heroes are a little more vague.
Iso-8 provides stat boosts and set bonuses through the equipment screen. Each character starts with two slots and gains two more with each research milestone. Match Iso to a colored slot and they provide even greater bonuses. There’s still some debate among beta testers as to whether raw stats are worth sacrifices set bonuses, but you can always un-slot Iso-8 for a measly 75 silver.
Excited? Well check out Avengers Alliance 2‘s website to sign up to receive
a free Guardians of the Galaxy character
when the game is released worldwide! (Date Pending)
Questions? Comment! We’ll be happy to answer what we can and speculate with you!